AINavMesh

こちらのページはVRCSDK3のUdonフォルダに格納されているリファレンスの引用です。

AINavMeshモジュール

NavMesh AddLink 詳細

UnityEngineAINavMesh.__AddLink__UnityEngineAINavMeshLinkData__UnityEngineAINavMeshLinkInstance(UnityEngine.AI.NavMeshLinkData link)

outputs: unnamed (NavMeshLinkInstance)
flow inputs: unnamed
flow outputs:


NavMesh AddNavMeshData 詳細

UnityEngineAINavMesh.__AddNavMeshData__UnityEngineAINavMeshData__UnityEngineAINavMeshDataInstance(UnityEngine.AI.NavMeshData navMeshData)

outputs: unnamed (NavMeshDataInstance)
flow inputs: unnamed
flow outputs: unnamed


NavMesh CalculatePath 詳細

UnityEngineAINavMesh.__CalculatePath__UnityEngineVector3_UnityEngineVector3_SystemInt32_UnityEngineAINavMeshPath__SystemBoolean(UnityEngine.Vector3 sourcePositionUnityEngine.Vector3 targetPositionSystem.Int32 areaMaskUnityEngine.AI.NavMeshPath path)

outputs: unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed


NavMesh CalculateTriangulation 詳細

UnityEngineAINavMesh.__CalculateTriangulation__UnityEngineAINavMeshTriangulation()

outputs: unnamed (NavMeshTriangulation)
flow: none


NavMesh CreateSettings 詳細

UnityEngineAINavMesh.__CreateSettings__UnityEngineAINavMeshBuildSettings()

outputs: unnamed (NavMeshBuildSettings)
flow inputs: unnamed
flow outputs: unnamed


NavMesh Equals 詳細

UnityEngineAINavMesh.__Equals__SystemObject__SystemBoolean(UnityEngine.AI.NavMesh instanceSystem.Object obj)

outputs: unnamed (Boolean)
flow: none


NavMesh FindClosestEdge 詳細

UnityEngineAINavMesh.__FindClosestEdge__UnityEngineVector3_UnityEngineAINavMeshHitRef_SystemInt32__SystemBoolean(UnityEngine.Vector3 sourcePositionSystem.Int32 areaMask)

outputs: hit (NavMeshHit), unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed


NavMesh get_AllAreas 詳細

UnityEngineAINavMesh.__get_AllAreas__SystemInt32()

outputs: unnamed (Int32)
flow: none


NavMesh get_avoidancePredictionTime 詳細

UnityEngineAINavMesh.__get_avoidancePredictionTime__SystemSingle()

outputs: unnamed (Single)
flow: none


NavMesh get_onPreUpdate 詳細

UnityEngineAINavMesh.__get_onPreUpdate__UnityEngineAINavMeshOnNavMeshPreUpdate()

outputs: unnamed (OnNavMeshPreUpdate)
flow: none


NavMesh GetAreaCost 詳細

UnityEngineAINavMesh.__GetAreaCost__SystemInt32__SystemSingle(System.Int32 areaIndex)

outputs: unnamed (Single)
flow: none


NavMesh GetAreaFromName 詳細

UnityEngineAINavMesh.__GetAreaFromName__SystemString__SystemInt32(System.String areaName)

outputs: unnamed (Int32)
flow: none


NavMesh GetHashCode 詳細

UnityEngineAINavMesh.__GetHashCode__SystemInt32(UnityEngine.AI.NavMesh instance)

outputs: unnamed (Int32)
flow: none


NavMesh GetSettingsByID 詳細

UnityEngineAINavMesh.__GetSettingsByID__SystemInt32__UnityEngineAINavMeshBuildSettings(System.Int32 agentTypeID)

outputs: unnamed (NavMeshBuildSettings)
flow: none


NavMesh GetSettingsByIndex 詳細

UnityEngineAINavMesh.__GetSettingsByIndex__SystemInt32__UnityEngineAINavMeshBuildSettings(System.Int32 index)

outputs: unnamed (NavMeshBuildSettings)
flow: none


NavMesh GetSettingsCount 詳細

UnityEngineAINavMesh.__GetSettingsCount__SystemInt32()

outputs: unnamed (Int32)
flow: none


NavMesh GetSettingsNameFromID 詳細

UnityEngineAINavMesh.__GetSettingsNameFromID__SystemInt32__SystemString(System.Int32 agentTypeID)

outputs: unnamed (String)
flow: none


NavMesh GetType 詳細

UnityEngineAINavMesh.__GetType__SystemType(UnityEngine.AI.NavMesh instance)

outputs: unnamed (Type)
flow: none


NavMesh Raycast 詳細

UnityEngineAINavMesh.__Raycast__UnityEngineVector3_UnityEngineVector3_UnityEngineAINavMeshHitRef_SystemInt32__SystemBoolean(UnityEngine.Vector3 sourcePositionUnityEngine.Vector3 targetPositionSystem.Int32 areaMask)

outputs: hit (NavMeshHit), unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed


NavMesh RemoveAllNavMeshData 詳細

UnityEngineAINavMesh.__RemoveAllNavMeshData__SystemVoid()

outputs: none
flow inputs: unnamed
flow outputs: unnamed


NavMesh RemoveLink 詳細

UnityEngineAINavMesh.__RemoveLink__UnityEngineAINavMeshLinkInstance__SystemVoid(UnityEngine.AI.NavMeshLinkInstance handle)

outputs: none
flow inputs: unnamed
flow outputs: unnamed


NavMesh RemoveNavMeshData 詳細

UnityEngineAINavMesh.__RemoveNavMeshData__UnityEngineAINavMeshDataInstance__SystemVoid(UnityEngine.AI.NavMeshDataInstance handle)

outputs: none
flow inputs: unnamed
flow outputs: unnamed


NavMesh RemoveSettings 詳細

UnityEngineAINavMesh.__RemoveSettings__SystemInt32__SystemVoid(System.Int32 agentTypeID)

outputs: none
flow inputs: unnamed
flow outputs: unnamed


NavMesh SamplePosition 詳細

UnityEngineAINavMesh.__SamplePosition__UnityEngineVector3_UnityEngineAINavMeshHitRef_SystemSingle_SystemInt32__SystemBoolean(UnityEngine.Vector3 sourcePositionSystem.Single maxDistanceSystem.Int32 areaMask)

outputs: hit (NavMeshHit), unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed


NavMesh set_avoidancePredictionTime 詳細

UnityEngineAINavMesh.__set_avoidancePredictionTime__SystemSingle__SystemVoid(System.Single value)

outputs: none
flow inputs: unnamed
flow outputs: unnamed


NavMesh set_onPreUpdate 詳細

UnityEngineAINavMesh.__set_onPreUpdate__UnityEngineAINavMeshOnNavMeshPreUpdate(UnityEngine.AI.NavMesh+OnNavMeshPreUpdate)

outputs: none
flow inputs: unnamed
flow outputs: unnamed


NavMesh SetAreaCost 詳細

UnityEngineAINavMesh.__SetAreaCost__SystemInt32_SystemSingle__SystemVoid(System.Int32 areaIndexSystem.Single cost)

outputs: none
flow inputs: unnamed
flow outputs: unnamed


NavMesh ToString 詳細

UnityEngineAINavMesh.__ToString__SystemString(UnityEngine.AI.NavMesh instance)

outputs: unnamed (String)
flow: none


  • 最終更新:2020-05-02 22:18:41

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