AINavMesh
こちらのページはVRCSDK3のUdonフォルダに格納されているリファレンスの引用です。
AINavMeshモジュール
NavMesh AddLink 詳細
UnityEngineAINavMesh.__AddLink__UnityEngineAINavMeshLinkData__UnityEngineAINavMeshLinkInstance(UnityEngine.AI.NavMeshLinkData link)
outputs: unnamed (NavMeshLinkInstance)
flow inputs: unnamed
flow outputs:
NavMesh AddNavMeshData 詳細
UnityEngineAINavMesh.__AddNavMeshData__UnityEngineAINavMeshData__UnityEngineAINavMeshDataInstance(UnityEngine.AI.NavMeshData navMeshData)
outputs: unnamed (NavMeshDataInstance)
flow inputs: unnamed
flow outputs: unnamed
NavMesh CalculatePath 詳細
UnityEngineAINavMesh.__CalculatePath__UnityEngineVector3_UnityEngineVector3_SystemInt32_UnityEngineAINavMeshPath__SystemBoolean(UnityEngine.Vector3 sourcePositionUnityEngine.Vector3 targetPositionSystem.Int32 areaMaskUnityEngine.AI.NavMeshPath path)
outputs: unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
NavMesh CalculateTriangulation 詳細
UnityEngineAINavMesh.__CalculateTriangulation__UnityEngineAINavMeshTriangulation()
outputs: unnamed (NavMeshTriangulation)
flow: none
NavMesh CreateSettings 詳細
UnityEngineAINavMesh.__CreateSettings__UnityEngineAINavMeshBuildSettings()
outputs: unnamed (NavMeshBuildSettings)
flow inputs: unnamed
flow outputs: unnamed
NavMesh Equals 詳細
UnityEngineAINavMesh.__Equals__SystemObject__SystemBoolean(UnityEngine.AI.NavMesh instanceSystem.Object obj)
outputs: unnamed (Boolean)
flow: none
NavMesh FindClosestEdge 詳細
UnityEngineAINavMesh.__FindClosestEdge__UnityEngineVector3_UnityEngineAINavMeshHitRef_SystemInt32__SystemBoolean(UnityEngine.Vector3 sourcePositionSystem.Int32 areaMask)
outputs: hit (NavMeshHit), unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
NavMesh get_AllAreas 詳細
UnityEngineAINavMesh.__get_AllAreas__SystemInt32()
outputs: unnamed (Int32)
flow: none
NavMesh get_avoidancePredictionTime 詳細
UnityEngineAINavMesh.__get_avoidancePredictionTime__SystemSingle()
outputs: unnamed (Single)
flow: none
NavMesh get_onPreUpdate 詳細
UnityEngineAINavMesh.__get_onPreUpdate__UnityEngineAINavMeshOnNavMeshPreUpdate()
outputs: unnamed (OnNavMeshPreUpdate)
flow: none
NavMesh GetAreaCost 詳細
UnityEngineAINavMesh.__GetAreaCost__SystemInt32__SystemSingle(System.Int32 areaIndex)
outputs: unnamed (Single)
flow: none
NavMesh GetAreaFromName 詳細
UnityEngineAINavMesh.__GetAreaFromName__SystemString__SystemInt32(System.String areaName)
outputs: unnamed (Int32)
flow: none
NavMesh GetHashCode 詳細
UnityEngineAINavMesh.__GetHashCode__SystemInt32(UnityEngine.AI.NavMesh instance)
outputs: unnamed (Int32)
flow: none
NavMesh GetSettingsByID 詳細
UnityEngineAINavMesh.__GetSettingsByID__SystemInt32__UnityEngineAINavMeshBuildSettings(System.Int32 agentTypeID)
outputs: unnamed (NavMeshBuildSettings)
flow: none
NavMesh GetSettingsByIndex 詳細
UnityEngineAINavMesh.__GetSettingsByIndex__SystemInt32__UnityEngineAINavMeshBuildSettings(System.Int32 index)
outputs: unnamed (NavMeshBuildSettings)
flow: none
NavMesh GetSettingsCount 詳細
UnityEngineAINavMesh.__GetSettingsCount__SystemInt32()
outputs: unnamed (Int32)
flow: none
NavMesh GetSettingsNameFromID 詳細
UnityEngineAINavMesh.__GetSettingsNameFromID__SystemInt32__SystemString(System.Int32 agentTypeID)
outputs: unnamed (String)
flow: none
NavMesh GetType 詳細
UnityEngineAINavMesh.__GetType__SystemType(UnityEngine.AI.NavMesh instance)
outputs: unnamed (Type)
flow: none
NavMesh Raycast 詳細
UnityEngineAINavMesh.__Raycast__UnityEngineVector3_UnityEngineVector3_UnityEngineAINavMeshHitRef_SystemInt32__SystemBoolean(UnityEngine.Vector3 sourcePositionUnityEngine.Vector3 targetPositionSystem.Int32 areaMask)
outputs: hit (NavMeshHit), unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
NavMesh RemoveAllNavMeshData 詳細
UnityEngineAINavMesh.__RemoveAllNavMeshData__SystemVoid()
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMesh RemoveLink 詳細
UnityEngineAINavMesh.__RemoveLink__UnityEngineAINavMeshLinkInstance__SystemVoid(UnityEngine.AI.NavMeshLinkInstance handle)
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMesh RemoveNavMeshData 詳細
UnityEngineAINavMesh.__RemoveNavMeshData__UnityEngineAINavMeshDataInstance__SystemVoid(UnityEngine.AI.NavMeshDataInstance handle)
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMesh RemoveSettings 詳細
UnityEngineAINavMesh.__RemoveSettings__SystemInt32__SystemVoid(System.Int32 agentTypeID)
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMesh SamplePosition 詳細
UnityEngineAINavMesh.__SamplePosition__UnityEngineVector3_UnityEngineAINavMeshHitRef_SystemSingle_SystemInt32__SystemBoolean(UnityEngine.Vector3 sourcePositionSystem.Single maxDistanceSystem.Int32 areaMask)
outputs: hit (NavMeshHit), unnamed (Boolean)
flow inputs: unnamed
flow outputs: unnamed
NavMesh set_avoidancePredictionTime 詳細
UnityEngineAINavMesh.__set_avoidancePredictionTime__SystemSingle__SystemVoid(System.Single value)
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMesh set_onPreUpdate 詳細
UnityEngineAINavMesh.__set_onPreUpdate__UnityEngineAINavMeshOnNavMeshPreUpdate(UnityEngine.AI.NavMesh+OnNavMeshPreUpdate)
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMesh SetAreaCost 詳細
UnityEngineAINavMesh.__SetAreaCost__SystemInt32_SystemSingle__SystemVoid(System.Int32 areaIndexSystem.Single cost)
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMesh ToString 詳細
UnityEngineAINavMesh.__ToString__SystemString(UnityEngine.AI.NavMesh instance)
outputs: unnamed (String)
flow: none
- 最終更新:2020-05-02 22:18:41